Dec 16, 2010, 06:56 AM // 06:56
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#61
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Krytan Explorer
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The punchout extravaganza. I have to pop cons just to beat nm, hm.. no weigh, umpossible.
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Dec 16, 2010, 01:34 PM // 13:34
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#62
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Frost Gate Guardian
Join Date: Aug 2009
Profession: D/
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Vloxen used to be hard.
Then I discovered Banishing strike + splinter weapon
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Dec 16, 2010, 02:26 PM // 14:26
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#63
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Ascalonian Squire
Join Date: Jun 2009
Location: hurr durr
Guild: hurr durr forums
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Quote:
Originally Posted by awry
The punchout extravaganza. I have to pop cons just to beat nm, hm.. no weigh, umpossible.
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hurr durr 12 characters
Last edited by beatdownbob; Dec 21, 2010 at 11:39 AM // 11:39..
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Dec 16, 2010, 03:28 PM // 15:28
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#64
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by beatdownbob
Tip:
When you go down. Click like crazy on the energy icon.
Better Tip:
When you go down. Press 8 as fast as you can. (It is skill #8 isn't it?)
Pro Tip:
When you go down. Do BOTH.
You will find you're still getting back up even when you need 100+ energy to get back up.
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Tip: When foruming, learn to recognize obvious sarcasm.
I can't imagine anyone actually having difficulty with Fronis, except for lag which seems to happen more there than anywhere else. Conspiracy?
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Dec 17, 2010, 04:04 AM // 04:04
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#65
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Frost Gate Guardian
Join Date: May 2006
Location: everywhere and no where
Profession: Mo/
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Shards of Orr & Rragar's were the only two I could not H/H.
SoO is only hard because of the boss, the hench love to ball up and die to clamor of souls. Somehow when I flag them, as soon as the crewmen pop up, they all run together and die.
Rragar's only because of the jesus cannons.
I would put Selv from slaver's as the third hardest.
I've never really had a problem with Vloxxen.
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Dec 17, 2010, 05:27 AM // 05:27
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#66
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Ascalonian Squire
Join Date: Feb 2007
Location: Rochester ny
Guild: Bad companyclan BAD
Profession: Me/
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I would have to say that shards of oar it is very difficult but it’s really a tossup between that and ooze pit, although I must say that I’m getting used to ooze pit now. but out of the two shard way more difficult at the end.
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Jul 15, 2011, 05:10 AM // 05:10
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#67
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: [DVDF]
Profession: P/
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Shards of Orr, never had much problem with any of the others.
Probably because of the blindspam mostly though, considering I tend to play martial classes and use martial-based team builds (and even when I do play a caster, I tend to use a martial-ey based build).
Come prepared though and it's also pretty easy.
Though Vloxen can be a pain too if you are unlucky and the Stone Summit mobs keep beelining for your Frozen Soil, which they'll make quick work of if they do decide to focus it even when it's powered by a beefed up Spawning Power/Communing Rt.
Last edited by KotCR; Jul 15, 2011 at 05:13 AM // 05:13..
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Jul 15, 2011, 06:47 AM // 06:47
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#68
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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I personally had no real problems with any of the dungeons. It's all about hero setup. For the ones people find hard...
Shard of Orr: Load Roj monks, bring a ST rit with a dedicated healer and its easy mode. Revracs 7 hero build can be used by all classes except warrior and can get you to the end chest in 30 minutes. If using a Warrior I would run imba and bring AS. Probably one of the hardest bosses in EoTN because of his minions. Trick is to body block Fendi and RoJ him to death. A ST rit will hold off the massive AoE damage.
Vloxen Excavations: Frozen Soil with some meta hero setups. Last Boss is a joke, kill his minions and never focus on the boss to damage him. I brought a RoJ monk with prot skills and wrecked him
Frostmaw Burrows: Wurm Bile? Inspired/Revealed Hex says hi. RoJ melts through the wurms. Last boss is a joke with a ST rit
Rragar's Menagerie: Meta builds can wreck this place. Hardest part is actually the 2 Flesheater bosses but they ball if dragged out of their cave so AoE shines. When it comes to the RoJers just be ready to flag your heroes immediately. Last boss is a joke, kill Rragar first then Hidesplitter.
Catacombs of Kathandrax: I didn't really have trouble with this one either. As wiki says equip melee weapons on all heroes and you then flag them within melee range of the flame djinn. I imagine the final boss is what people are having trouble with since 2 fire boulders circle around the room and his use of Savannah Heat and Liquid Flame along with fire shield and fire bomb. Pain Inverter will eat his health like no other spell and flagging heroes in the middle of the boulders paths will avoid instant deaths. Prot skills and an ST rit take care of fire shield and fire bomb.
To put it into one word... research. Research will make any dungeon easy.
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Jul 15, 2011, 03:57 PM // 15:57
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#69
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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for me it would be in order slavers,SoO,Vloxen and fronis. only reason i said fronis is my ping and i tend to lag during large mobs. >>
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Jul 22, 2011, 11:11 PM // 23:11
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#70
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Ascalonian Squire
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can you do dungeons on guildwars? im only comparing this to world of warcraft? i have all campaigns and eotn
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Jul 23, 2011, 09:20 AM // 09:20
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#71
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by Reece
can you do dungeons on guildwars? im only comparing this to world of warcraft? i have all campaigns and eotn
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http://wiki.guildwars.com/wiki/Dungeon
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Jul 23, 2011, 11:18 AM // 11:18
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#72
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Furnace Stoker
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Kathandrax HM was hard form me at first, but then was comfortably doable with Ward Against Harm, Pain Inverter, and heroes with either mantra of flame or frigid armor. It takes ages though, but I managed to beat every level with morale boost on my party (got a little squished by the fire orbs at the end boss, but thankfully his health doesnt regenerate).
If you adjust your builds you can get through all of the dungeons on HM without too much difficulty.
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Jul 24, 2011, 09:53 AM // 09:53
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#73
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by bhavv
If you adjust your builds you can get through all of the dungeons on HM without too much difficulty.
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This is true for any part of the game.
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Jul 24, 2011, 08:37 PM // 20:37
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#74
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Furnace Stoker
Join Date: May 2006
Profession: R/
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SoO was the only one in the OP's list that I remember seriously challenging me in HM with heroes.
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Jul 25, 2011, 02:42 AM // 02:42
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#75
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Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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There are only two spots where I can remember becoming overtly angry while playing.
The first is Fendi; the other is the huge groups of fleshreavers in Rragar's. I swear one of them had six or seven smiters and three ritualists. Couldn't even pull properly, they killed me so fast...
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Jul 25, 2011, 04:42 AM // 04:42
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#76
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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It's hard to believe this thread came back from over eight months ago. Hell, this was a time 7 heroes didn't exist.
Maybe I should do an updated version?
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Jul 25, 2011, 11:49 AM // 11:49
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#77
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Rragar's wasn't that hard for me, even with that nephilim boss on the third level that usually kills me in NM. I dominated him when I did that on HM and the boss had nothing on me as well, I found it pretty easy.
SoO I've never tried with H/H but I'd suspect it was annoying. Same with Kathandrax, in NM it's just a bit long with H/H not hard really.
Vloxen is a pita, that mesmer boss wiped me 2 times I think. But I was able to wipe through after that for whatever reason.
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Jul 25, 2011, 12:57 PM // 12:57
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#78
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Krytan Explorer
Join Date: May 2008
Location: UTC+1
Guild: --- アoo アugs アlan --- [ァアァ]
Profession: Mo/
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Like many people stated in the posts above me;
Dungeons HM and NM are pretty easy if you know what you're doing, so; make good builds that could cope with what you encounter in that particular dungeon (i.e. Scourge Healing and KD's work good in Vloxen and Slavers, for those nasty Stone Summit groups, RoJ works good in CoF and SoO, ST hero rit is pretty much oblgiatory in overcrowded dungeons where you can't always safe-pull, and different groups are close to each other), before you get in, check wiki for what foes/skills u might encounter, and which route is fastest/safest, bring some self cons, or dp remove if needed, and (most important of all) don't overaggro in HM and flag heroes sometimes so you can pull safely!
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Jul 25, 2011, 01:35 PM // 13:35
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#79
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Imo there are 2 sides to this question....With knowledge and without knowledge.
Without knowledge soo was a pain so was ooze pit tbh
With knowledge soo is cake walk and so is ooze pit
By the time most get to slavers they have an understanding on dungeons and thus not as challenging as they would be.
So in short....the hardest dunegons for me were the ones I started with.
__________________
~"Serenity now.... Insanity later"~
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Jul 25, 2011, 03:34 PM // 15:34
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#80
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by StormDragonZ
It's hard to believe this thread came back from over eight months ago. Hell, this was a time 7 heroes didn't exist.
Maybe I should do an updated version?
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Heh, I forgot about that. I did all those HM dungeons with H/H, I wonder how much easier they'll be now...
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